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  Total Times for Complete Speed Runs through all 9 chapters
  
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      The YouTube start & stop times are recorded in the data so accuracy is
      within 1 second. For instances where the times are very close, the runs
      will be timed with a stop watch and the start and stop times will reflect
      the correct order from best to worst. When timing these runs, the timer
      starts and stops when the player gains and loses control over Chell. This
      is based on the rules from the
      
Speed Demos Archive. In most
      cases, this is from load screen to load screen but here are the cases
      where the control gain/loss point is not so clearly defined.
      
        - 
          Chell awakens - When you first wake, it's not
          entirely clear when Chell gains control unless the player jerks the
          view suddenly, so that has to be estimated as well. I start the timer
          as you look over toward the TV.
        
- 
          GLaDOS awakens - On my PC version, I lose control
          after GLaDOS says "I've been really busy being dead" but I noticed
          others lose control after GLaDOS says "when you murdered me" so in
          that case I've tried my best to judge when they lose control.
        
- 
          Incinerator Room - Start timer immediately after
          GLaDOS says "Here we are, the incinerator room"
        
- 
          GLaDOS lair and Falling down shaft - the screen goes
          black but my tests show that you can still hear your portal gun
          shooting in the blackness. I decided to stop timing when it goes black
          since you're blind which means you've lost control.
        
- 
          Wheately lair - stop timer when Chell shoots the
          moon.
        
 
	 
	
		Date Created July 5, 2011
		Last Updated October 13, 2011
		Contact: patcoston@gmail.com