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Calebopolis by Caleb John Clark
Xtremely Famous. This is most famous city ever appearing in the best SimCity 2000 book ever, SimCity 2000: Power Politics and Planning. The city is Xtremely well thought out with tons of nice features like the lone statue on the cliff, prison island, Microwave Power island surrounded by wind generators, double lane road thru the mountain, lush green park with lake in shape of letter "C" with capital, mayors house private location highest point of the mountain with yacht club, island park, airport peninsula with long runways, etc. Zoom in and look around. You'll find all kinds of cool stuff. It also has two Xtremely long power-lines over water!
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Mattropolis II
Symmetrical and scenic. Featured in the book SimCity 2000 Power, Politics and Planning.
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Spiralopolis
One road spirals from the center outward. This city is also known as Rubigger featured in the book SimCity 2000 Power, Politics and Planning, Revised Edition but in that version the Launch Arcos are hidden using the magic eraser.
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MaxiANC
One road spirals from the center outward. Featured in the book SimCity 2000 Power, Politics and Planning, Revised Edition. You might think Spiralopolis and MaxiANC are the same city but the roads spiral in opposite directions and they have different neighbors.
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Trapped
Entire city trapped by Launch Arcos. Look under the hood (zoom 1) and you'll see it's all rail. Center strip contains the brains with the schools, libraries, museums and hospitals. Look more closely and you'll two rows of water pumps run the entire border of the city outside of the Launch Arcos.
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Floating Cloud City by Dale Floer
Dale created this city using a Python program he wrote. It's a city floating in the clouds. Check out the unintended face.
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Hell by Dale Floer
Dale created this city using a Python program he wrote. Hell is eternally on fire and full of abandoned buildings and black Plymouth and Darco Arcologies.
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Zombies Attack
Most cities strive to be beautiful but this one was designed to be ugly by design. Check out the signs (zoom 1) which really give it a frightening back story. Take it off pause and you'll feel like the zombies are attacking as your Fusion plants explode because they've reached the max age of 50 but there's not enough money to replace them. A single Darco punctuates the desperate situation. This is an amazing scenario. Can you save this city from the zombies???
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Romper Room
This city comes with Streets of SimCity.
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Incognito
Hidden city sunken inside a mountain. Pollution is really high since the smog has no where to go. Wind power lines the edges of the cliffs where the wind is the highest. Rail winds its way in an oval path around the city. 4 Missile Silos protect the city from attack. Llama Dome sit center. This city may be small but it has a little of everything. Fully grown forest beautifies the surrounding mountains. It's fun watching planes descend and ascend across the mountain face. Note that this city is based on the SimCopter city Hidden Valley. You can download the SimCopter collection here. The original city is named City21 in the career folder.
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Pit
Hidden city sunken inside a mountain. It's fun watching the two planes descend and ascend across the mountain face.
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Canyon Town
Hidden city sunken inside a mountain. It's fun watching the two planes descend and ascend across the mountain face.
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Lucky Cow
A football stadium
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Secret City
Symmetrical city hidden inside mountain. Road-tunnels and Subway-tunnels run to all 4 neighbors. A complex maze of rail runs through the city with no dead-ends. Tight loops at the end of each rail line allow a train to loop around and never stop and change direction except when they collide with a train going the opposite direction. Mountain roads allow sims to drive up and along the mountain peaks.
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Octopolis
This city is divided into 8-sided zones.
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Sub System
It may not look much but look under the hood and you'll find it's nearly all Subway with small cross sections of roads.
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Bridge City
6 Super-long suspension bridges and one highway bridge span this vast deep ocean.
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US Prison
About 40 prisons on an island with a wall of hydro-plants keeping the prisoners in. Lots of police stations to keep crime down and a lot of libraries to re-education the criminals to re-enter society.
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3 Island
Three round islands connected by a highway bridge. Powered by hydo.
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Divergent
What appears to be cancer spreading is actually parallel rail bridges (see zoom1). In all the thousands of cities I've seen, I've never seen this pattern before. Strange city with large parking-lot like roads, radioactive areas, tons of police and fire stations. A lush park surrounds the city but there are some places trees won't grow. Powered by tons of nuclear power stations. One rail runs around the outer border.
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Tiny Town
Built into a corner with SCURK surrounded by a vast area of residential zone with power lines spreading out like diseased veins. Slums attempt to follow the power lines like cancer. Features 14 Mayor Mansions with 168 Statues!
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Ultimo City
Symmetrical city created with SCURK with 4 inner rings of every Arco type. Plenty of power with a Fusion plant surrounded by Solar Plants surrounded by Microwave Plants occupy each corner. A ring of Solar and Microwave plants surround the city.
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Killer
Symmetrical city created with SCURK with 4 rings of the 4 types of Arcos on the outside and a massive military base on the inside with a huge number of Fusion plants
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Land Ville
Created with SCURK. Interesting patch work. Massive area of just rail. Cool looking airforce with missile launchers and Nuclear plant. Massive area of churches and another area of Mayor's houses.
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15 Mil
Symmetrical city created with SCURK with a huge number of Fusion plants. It gives the illusion that each later is up on a higher level but everything is on the same level.
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Caesaria
Symmetrical city with a huge number of libraries and museums. There are NO Zones and therefore no Sim buildings. Crime is reduced by lining the Launch arcos with police stations. Parks provide the 4-way barrier between the 4 identical cities. The Llama Dome is the center of the city. Beautiful islands each with its own stadium are surrounded by marinas. Airplanes are trapped between the Launch Arcos.
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Air Valley
Created with SCURK with a huge army base and a huge number of Fusion plants.
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Jacob
Created with SCURK. Quite a modern shiny city.
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Tetraktys
Related to Tetractys. Uses same terrain and same neighbors 2 of which are Oak Creek. Symmetrical city surrounded by Launch Arcos. There are NO Zones and therefore no Sim buildings. 28 Llama Domes! Nessie can be found. Small parks line 8 strips of land that extend away from the center island. Forest Arcos in center island add more green to this very green city. 2 Fusion power plants at each corner provide ample power.
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Tetractys
Related to Tetraktys. Uses same terrain and same neighbors 2 of which are Oak Creek. Symmetrical city surrounded by Darcos. There are NO Zones and therefore no Sim buildings. 8 Llama Domes protect the center. 10 Statues protect a church on either side. Powered by 4 Fusion plants, one in each corner and 4 Solar power plants in the center.
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CF Copolis
It took 49 people 3 years to create this 7x7 island city. YouTube Link!
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New Michaelis
Symmetrical city split into 4 smaller cities surrounded by canals. Features Mayors house on a pyramid surrounded by swamp and mayor statue on pyramid.
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Fifty Bridges
Symmetrical city with over 50 bridges, mostly raising bridges but some suspension bridges too.
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Islands of Stephen
Symmetrical city split into islands connected by raised bridges. Features pyramid hydro power mountains with wind generators on top.
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Yoni by Yoni J. Meged
A symmetrical city with a series of canals connecting square islands. Run this city at African Swallow speed and watch it churn. The sims move in and out of the city. It's crazy to watch. The value of this city bounced up and down. What is wrong with this city? The sims can't make up their minds. Should I stay or should I go?
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Core Prime by aelf
Symmetrical city powered by hydro generators which surround about 50 pools of water. The Mayor's house is at the center atop a hill.
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Mayan Empire
Symmetrical city with Llama Dome in the center. Made up of about 50 small rectangular islands. The terrain rises up toward the center. Each corner is a farm of water pumps. Powered by hydro-power.
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Z Wide 5
A single canal spirals outward. It's as if they took MaxiANC and added a canal because there is also a road that spirals outward along with it. This is Z Wide 5 but with water replacing the small parks.
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Z Wide 3
A really long park made up of small parks, spirals outward. This is Z Wide 5 but with small parks replacing the water.
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Temple Mayor God
Symmetrical city with pyramid in the center with mayor's house at the top allows the Sims to worship their mayor God. Powered by hydro-plants. Seaport at each corner. Highway allows the Sims to travel quickly anywhere. Hydro-power lines the pyramid and surround the city walls for the 4 levels.
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Tibet2k
City opens in Terrain Edit mode. Hex Edited altitude shows empty space between layers revealing hollow mountains and floating cities. SCURK used to add hundreds of Military Towers.
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Launch Arcos
959 Launch Arcos ready to launch. Once it hits Jan 1902 you see "The exodus has begun." Once done you see "Your launch arcos have departed into space to found new worlds. You have been compensated for their construction." The budget increased by $14,000,000.
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Zig Zag
Zig Zag city. Lama Dome atop hydro pyramid. Sharp mountains with trees on one side.
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Valley Town
Scenic city with a massive mountain and deep valley.
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JimTopia
Beautiful utopia with a suspension-bridge dam created with hyrdro-plants. The city is on 4 levels with lots of cliffs and water falls.
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Palm Jumeirah by aelf
Based on the actual Palm Jumeirah, an artificial archipelago in Dubai. Cites with curved coasts are difficult which makes this very impressive.
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Atlantis by aelf
Three Rings around a center core. It's not easy making a round terrain.
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Sphere
Round terrain with Mayor's house, statue and city-hall on an island. It's not easy making a round terrain.
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LG
Round terrain with Mayor's house on mound encased in a water falls with 4 Llama Domes. It's not easy making a round terrain.
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Happy Face
City in the shape of a stick-man with a giant head. Round cities are hard to make and therefore very rare. Water pumps make the teeth. Seaport makes the hair. Hydro plants and marinas make the ears. His adams apple is a Microwave plant.
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Awesome
Hex edited city with a lot of fresh-water tiles when queried read salt-water. Hidden message in underground water pipes.
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Suspense by Patrick Coston
Crossing rivers covered almost entirely by Suspension bridges. Based on the city Death2 (included in download). Arcos surrounded by police stations to reduce crime. Rail runs around entire outer edge of city. Powerlines cover every possible road tile. 4 Microwave power plants sit at each corner. Large farms of water treatment and desalinization plants attempt to lower pollution.
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Hanford Ville by Jason Overland
HanfordVille was created to see what effect tons of pollution and radiation had on a city -- since we can make cities without water, schools, etc. who's to say that we can't make a city that's completely surrounded by nuclear waste? Using SCURK to start a city in 2050, I filled up the entire map with nuclear waste except a 7x128 strip which would be my city in the middle of a wasteland. It's the year 3800 and already some of the nuclear waste that filled the map has decayed with some trees somehow managing to grow between it, leaving the city with a measly ~4500 value for pollution. Check the newspapers to see how much sims complain about pollution! Despite all this, the nuclear waste must be a good attaction, because the land value is 287, and just about every zoned tile is taken by high-density 3x3 buildings. The vestigial body parts that the citizens in this city have mutated is a small price to pay for the apparent benefits of nuclear waste: the EQ is 148, LE is 98, and a huge percentage of the population is over 90 years old. What is the city powered by? A nuclear power plant, of course. Ironically enough, the 'Nuclear Free Zone' ordinance is enacted. You get 3 cities. Hanford.sc2 is all radiation and holds the world record for pollution at 1 million. HanfordVille.sc2 is the city shown and HanfordVille_chia.sc2 is the chia version of HanfordVille.sc2. HanfordVille2.sc2 is HanfordVille.sc2 after 4 million years which is how long it took to rid it of radiation.
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Hempvill
The giant pot leaf stands out from space but the real reason this city is Xtreme is the density of piers.
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Portland
I guess someone feels that Portland is mostly an airport and a seaport. There are many airport-virus cities but this one has 4 Xtremely long run-ways (see zoom 1). This mayor had a sense of humor because there is a single section of highway at the Northern tip.
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Rene by Barrett J. Southworth
Two of the longest suspension bridges ever. Connecting them is the Mayors bronze statue. Marinas line every mile of coast line except for seaports. Hydro power wraps around the mountain in a very cool way. Schools, Firehouses and Hospitals have all been placed in a line. City Hall is surrounded by Police Stations and sits atop a hill that at first looks like hydro plants but upon closer inspection is actually a solid line of roads going up the hill for easy access to police and City Hall.
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Mountain by Austin McKinley
Three cities in one. You have the Launch Arcos isolated on their own island. Atop the very high mountain is an isolated city and in the valley is a city which is surrounded by marinas. The hill is massive and has two sides, one covered in a forest and the other side covered in hydro plants. There is a small island of 4 firehouses surrounded by wind generators. Odd.
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Wow
Wow is what you say when you first see this city. Launch arcos surround a section of water pumps, water towers and water treatment plants. Between the Launch arcos is a network of police, firehouses, school, libraries, etc. You can't actually see them unless you destroy some Arcos. The city is surrounded by police and firehouses. Crime is still very high. Traffic is super high at 5178. That is off the charts.
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MoleVill by Jerry Moore
Not a single road in sight. 100% subway and over 9 million in population. Moleville is a thriving metropolis with no roads, no highways, no bus stations, no trains and no arcologies. The only means of transportation for these 250,000+ happy sims is a network of subways under the entire city. For every tile zoned residential, industrial or commercial, a subway station is no more than three tiles away. Moleville has no economic problems since the city was started with a negative interest bond using the double fund trick. Moleville is also not cluttered with water pumps and storage tanks yet the sims never complain about a water shortage.
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Annuvin
Xtremely symmetrical. Magic eraser used to erase power lines. Single Darco in the middle that acts as a plane magnet. boardered by hydro and wind power. RCI in full demand. Zero Crime. No slums! This is a highly educated city with Aerospace, Electronics and Tourism dominating. Most other industries don't exist. Named after character in novel.
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Millen4 by Wren Weburg
Population 11,275,225. No money cheats. Built with SCURK and SimCity 2000 DOS V1.0. Magic eraser used on arcos and 3x3 residential zones. Virtually the highest population in existence with the 140 arco limit. This city is neither stable nor functional, due to lack of support structures and infrastructure.
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Z Most Pop
All 4 types of Arcos are packed together on about 90% of this city. SCURK was obviously used since there are about 100 statues. Water pumps line most of the outside rim of the city. There is a massive line of police, firehouses, libraries and hospitals. It is powered by Fusion, Microwave and Solar.
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Twolev 3 by Patrick Coston
City on two levels. Top level has no roads. 100% subway. HUGE water-fall with SC2000 written in hydro-pumps. 100% Arcos: 25% Launch, 25% Forest, 25% Darcos, 25% Plymouth. Suicidal ship crashes into shore and blows up.
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Toprich by Ricardo Gonzalez Rocca
Darcos randomly cover the entire terrain except for one lonely forest Arco. One or two fusion plants are usually plenty but this city has over 20!
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Wacky Vil
One massive lake with a small island that has hover-tile issues. It looks really bizarre. It's powered by Nuclear.
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Launch
There are no Launch Arocs but this entire cities launches when you take it off pause. It's Xtreme because it's the most successful chia-city ever created. Be warned. Disasters are turned on but if you're lucky, you'll see SuperSim in action (see zooms 3 and 4). It's not easy creating a successful chia-city. Most fail miserably.
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Parking Lot by Patrick Coston
The year is 151753! The flat terrain is one HUGE parking lot. Every border tile has a neighbor connection. Every tile has a subway tunnel under it even though there are no subway stations. Transit is funded 100% so they have a massive bill to pay each month. There are no zones. No power. No water. No police. Nothing but a cluster of Launch Arcos in the corner and some trees. Property tax is maxed out at 20%. When you take it off pause the population jumps from 0 to over 1 million then bounces around between 200k and 900k. The budget rises and falls but somehow makes money over time. There is also an abandon military base now covered in trees.
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Ultimo by Peter van der Westhuizen
Xtreme landscaping. There are 11 sets of dual suspension bridges with highway bridge in the middle. Check out the closeup for some Xtreme attention to detail.
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Utopia by Stephen Westrich
Xtreme landscaping: 5 steps with a river down the center. Suspension bridges cross the river while hydro plants take advantage of the water falls.
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Venice2
Loooong strips of land separated by loooong canals. Bridges connect the strips of land and trees line the canals.
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Water World
Most of the terrain is covered by water and there is one long rail road that winds around and does the most incredible things. It's one of the only cities you'll see with a missile silo. In one corner is a large parking lot surrounding one of the silos. It's fun to watch the train and see if you can figure out where it's going to come out when it goes underground.
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