How To Get Trees Growing in waterfalls or water
Idea contributed by Jason Overland and greatly expanded upon by Patrick Coston
Quicky Description: Raising or lowering the sea-level in the terrain editor will allow you to plant trees in your water-falls.
Although that will work, there's more to it than that ...
Just so you know what the heck I'm talking about, you need to understand what I mean by Shallow Water, Deep Water, Water Falls, Ponds and Tree-able.
- Shallow Water - water created with the place-water tool or place-stream tool in the terrain editor, or the landscape tool in the city-editor.
- Deep Water - water created with the raise or lower sea-level buttons on the tool bar in the terrain editor.
- Water Fall - shallow water created on a hill
- Pond - shallow water created on flat ground
- Tree-able - water fall or pond able to plant trees on
Which versions can have trees planted in water?
Please help us figure out the unknowns above.
- Mac version 1.0 - unknown
- Mac version 1.1 - unknown
- DOS version 1.0 - trees in waterfalls and ponds
- DOS version 1.1 - unknown
- Windows version 1.0 - unknown
- Windows version 1.1 - unknown
- Windows version 1.2 - trees in ponds only
- Windows 95 version 1.0 - trees in ponds only
- SCURK for Mac version 1.0 - unknown
- SCURK for DOS version 1.0 - trees in waterfalls and ponds
- SCURK for Windows version 1.0 - no trees allowed in waterfalls or ponds
The following is true:
Notice the trees growing right out of the pond and water-falls.
- Raising or lowering sea-level in the terrain editor sets all shallow water to be tree-able.
- Any shallow water created after you raise or lower sea-level is not tree-able.
- Once you press DONE to leave the terrain editor and enter the city-editor, you can still plant trees in any shallow water that is tree-able.
- Any new shallow water you create while in the city editor is not tree-able.
- You will not be able to plat trees in deep water regardless of whether you are in the terrain-editor or city-editor.
|This Web Page was created by
Patrick Coston October 4, 1995,
Last updated April 4, 2006