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Difference between different Versions and Platforms
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Difference between different Versions and Platforms (Mac,Dos,Win) of SimCity 2000
This info is always growing. If you have any more info please
E-mail ClubOpolis
These are the known version of SimCity 2000 as of August 1996
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SimCity 2000 Mac version 1.0
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SimCity 2000 Mac version 1.1
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SimCity 2000 Mac version 1.2
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SimCity 2000 DOS version 1.0
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SimCity 2000 DOS version 1.1
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SimCity 2000 Windows 3.1 version 1.0
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SimCity 2000 Windows 3.1 version 1.1
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SimCity 2000 Windows 3.1 version 1.2
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SimCity 2000 Windows 95 version 1.0
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SimCity 2000 Network Edition Windows 95 version 1.0
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SimCity 2000 OS/2 version 1.0
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SimCity 2000 Sony Playstation 1.0
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SimCity 2000 Sega Saturn
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SimCity 2000 Super Nintendo (in Japan only so far)
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SimCity 2000 Amiga
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SCURK DOS version 1.0
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SCURK Mac version 1.0
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SCURK Windows 3.1 version 1.0
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SCURK Windows 95 version 1.0
Check out the Upgrade Patch page.
Chris Weiss at Maxis posted to the sim-list Oct 28, 1995 the following:
OK - Here's what's most current:
SC2k DOS - Version 1.01. This rev is about 2 years old and is probably the
only rev that Maxis will do. It is available on the CD-ROM Collection and on
floppy. It should be noted that the installer has been revved to fix an
installation bug and to include more sound drivers. If you have the CD-ROM
Collection or floppies with sound drivers for the AWE and Ensonique, you
have the newer installer. There is no Version 1.1 in general release. There
is one available, but it's only to fix a specific crash bug related to the
interrupt processing on some motherboards and generally is WORSE on machines
that do not have the interrupt processing bug.
SC2k Win 3.1 - Version 1.2 currently ships on the CD-ROM Collection and
floppies. It was released in March if I remember correctly. It includes
support for the Urban Renewal Kit and a few nice goodies.
SC2k Win95 - Version 1.0 is the current and only version in release. It's
only available on the CD-ROM Collection format.
SC2k Mac - Version 1.2 is available on the CD-ROM Collection and on floppy.
It's a "fat binary" which means it will run on a 680x0 based Mac and in
native mode on a PowerPC based Mac. If you have a PowerPC based Mac, I
HIGHLY recommend you get the newer version. It also includes support for the
Urban Renewal Kit and some other goodies.
SCURK DOS - Version 1.0 is the current and only version in release.
SCURK Windows - Version 1.0 is the current and only version in release.
SCURK Windows 95 - Version 1.0 is the current and only version in release.
SCURK Mac - Version 1.0 is the current and only version in release. It also
is a "fat binary" and runs on both 680x0 and PowerPC based Macs.
These version numbers related to the U.S. versions only.
Update programs are available for the Windows 3.1 and Mac versions just
about everywhere. Try ftp.maxis.com or ftp.emf.net/users/six.
Note that the CD-ROM Collections are platform specific. They're available
for DOS, Mac/PowerMac (1 CD), and Windows3/Windows95 (1 CD).
The Windows version does have several nice additions over the DOS
version. Since it supports Windows Multimedia, there's much wider sound
support. wit the extended resolution, you can fit more on the screen at
once. The windows version also has a 4th zoom level, so you can get even
tighter in on things - It basically just doubles the size of the pixels,
but at high resolutions, even the 3rd zoom level is too tiny to work in).
It also runs in the background, so you can crank on Excel or whatever
while your sims are running around in the background. It also does fix a
lot of the DOS (and even some Mac) bugs.
As for going with the DOS or Windows version, that's a tough call. The
DOS version may be difficult to get running under 4 megs (most people
have to make a boot disk
), but the Windows version may be too slow on a
386-25. I'd say stick with the DOS version, for speed reasons.
Windows and Mac versions of the Urban Renewal Kit and CD-Collections are
in the works for early '95.
[soapbox mode on]
I don't want to start a widespread exodus from DOS, but to be honest, the
SimCity 2000 DOS code is so damn messy, we hate trying to touch it (we've
pretty much given up on a decent 1.1 patch - the 1.1 patch floating
around online will probably never be officially offered to customers, it
seems to break more things than it fixes). There is a definite push from
just about everyone to move our focus from DOS to Windows, it's just
easier to let Microsoft deal with the millions of hardware configurations
around than to try and do it ourselves (it was much easier when there was
just the 8088, 286, and 386 chips, Soundblasters, one kind of bus,
non-accelerated video cards, two brands of Mice, and 2 main versions of
MS-DOS). We used to be able to spend %80 of the coding/testing/debugging
time dealing the actual program, and just %20 testing for hardware
conflicts. Now it's easily a 50/50 situation, if not worse. That may be
one reason why we still do a lot of first-run development on the Mac.
Even though the sales aren't nearly as high, it allows us to spend more
time developing and less time debugging (or it could just be that Will
Wright is just a Mac head :).
[soapbox mode off]
- Is the DOS version the same as the MAC version or are there
different features in the DOS version that are not in the MAC's
or vice versa? i don't want them to be disappointed if the
look and feel of the DOS version is different than the MAC's.M
I can say that the DOS versions looks EXACTLY like the Mac version,
including pull down menus and it's even got that macintrash font :) I
think there are only a couple features missing, but you'll never notice
those. (i.e. arcologies don't blast off in the dos version, there are a
couple small bugs in the dos version, etc.)
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Does the WINDOWS version have any new features over the DOS version?
Not that I'm aware of, no.
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The kids liked the graphics on the MAC version. does the DOS
version have the same graphics and is the resolution just as good,
if not better?
Everything for dos is better, graphics and resolution are just the same
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How does the graphics on the WINDOWS version compare to the DOS
version?
I haven't actually seen the windoze version, but I can say from other
programs that generally DOS graphics programs are better if the
programmers have successfully designed a good GUI for it. I'm speaking out
of my ignorance here, but I would say that the DOS version would be
better.
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If i exchanged the DOS version for the WINDOWS version it would
be running on a 386-25, 4MB, ATI Wonder SVGA video card. is this
hardware sufficient for the WINDOWS version?
Well, 4megs of RAM under DOS is just enough to cut it. As for you're
processor, that's fine and the graphics card is perfect for it. Probably
it would be slower under Windoze.
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I just joined this list so i've read about some of the problems
with the DOS version (i think one has to do something with a
bulldozer, can't remember any others offhand). does the WINDOWS
version fix these problems?
Wouldn't know 'bout that..
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Can the Great Disasters add-on be used under the WINDOWS version?
if not, is there any plans to bring out a WINDOWS add-on?
Ditto..
The bottom line is, should i exchange the DOS version for the WINDOWS
version? please don't recommend the DOS version if you are a WINDOWS
hater or vice versa!! i need to know based on gameplay, graphics,
ease of playing based on their ages, etc.
Go for the DOS version!
Another factor here: If you're aware of the urban renewal kit, I can tell
you that Maxis doesn't have any plans to do a Windows version of it.
(Correct me if I'm wrong there...) So, as your kids slowly vegetate and
become Simheads, they'll want to be able to get all the addons they can--
and the DOS version will support those add ons.
From Jerry Moore
When Maxis released the version 1.1 software patch for the Mac platform, one
of the major changes was the ability to go beyond the previous limit of 140
arcos and have these additional structures included in the total city
population count. This did not appear to be the case with the DOS version
1.1 upgrade patch. It now appears that once you run SimCity 2000 Windows on
a hardware platform with enough RAM and a huge Windows swap file, that the
140 arco limit of the DOS software does not exist. When adding a large
number of arcologies the "microsims" still seem to go into the reduced
memory mode where the amount of data returned when using the query tool is
reduced, but additional arcos beyond 140 do get counted towards the overall
city population. What is the largest population that others have been able
to obtain with the Mac 1.1 and/or Windows software?
DOS 1.0 vs DOS 1.1
From Pat Coston
When you age your city past the year 9999, it still goes to 0000 and continues,
but when you reach Dec 11900, in 1.0 the date would be Jan 11901, but in 1.1
the date is Jan 11900. In 1.1 you can't age past Dec 11900. The months will
continue to go Jan, Feb, Mar ... and so on. Note that your city is still
aging. If you were to load up your city in 1.0 after hitting the Dec 11900
barrier for a few years, you would see the actual date. Note that the actual
date is only shown in the Budget window.
Windows 95
From Pat Coston
You can only age a city to Oct 7,160,328 with a starting year of 2050. The very next month it becomes Apr -7,156,228 then SimCity 2000 crashes.
The reason it goes negative at such a strange places is because of the way it calculates the date.
It uses a day-counter which starts at 0 on the year your city is founded which can be 1900, 1950, 2000 or 2050.
Every month has 25 days. Every year has 12 months.
So there are 300 days in a year.
To get the day it gets the remainder of the day-counter divided by 25.
To get the month it divides the day-counter by 25 then by 12 to get the remainder.
To get the year, it divides the day counter by 25 then by 12.
Example: The largest value a 32-bit signed integer can have is 2,147,483,647 which is 2 raised to the 31st power minus 1. Bit 32 is for the sign. We subtract 1 because it starts at 0.
Date |
Calculation |
Result |
Comment |
Day |
2,147,483,647 modulo 25 |
22 |
Day 22 |
Month |
(2,147,483,647 / 25) modulo 12 |
9.88 |
Rounded you get 10 which is Oct |
Year |
((2,147,483,647 / 25) / 12) + 2050 |
7,160,328.823 |
Rounded to 7,160,328 |
So if the day-counter is 2,147,483,647 and the start year was 2050 then the date is October 22 in the year of 7,160,328.
From Jerry Moore
How do you know what version you have? If you have SimCity 2000 for Dos or Mac, you
just type 'ver' and a version window will pop up. Unfortunately this is not the case
with the Windows version. One way to know what version you have is the date of
your SC2000W.EXE file.
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ver 1.0 date 10/30/94
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ver 1.1 date unknown
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ver 1.2 date 3/10/95
You can also look for the version number in the debug window.
Type oivaizmir after you hilight the toolbox and the debug option should appear
as one of the menus at the top of your window. Open the debug menu and select
Show Version Info.
From Patrick Coston
There's one thing I really hate about SimCity 2000 for Windows ver 1.0.
When you select File/Open, it always defaults to the directory you installed it in.
In my case that's c:\sc2k4win.
It's a HUGE
pain if I want to look at 10 cities in
c:\games\cities\contest\here\.
Every time I go to load a city I have to navigate back to where I just was.
SimCity 2000 for DOS always remembers the last directory you were in.
This problem has been fixed in SimCity 2000 version 1.2. It even works better
than DOS because it remembers the last directory you were in even after you
close the program and turn off your computer!
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This Web Page was created by
Patrick Coston July 16, 1995,
Last updated December 15, 2014
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