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If you look at the credits for SimCity 2000 and SCURK you'll find a mention
of something called a spooty struct.
Here are the mentions:
ClubOpolis asked Chris Weiss at Maxis: "What's a spooty struct?"
Chris Weiss e-mailed back: The DOS programmer was kind of weird,
he used to use all kinds of weird variable and subroutine names.
While trying to update the code after the DOS
guy left, the new programmer was pulling his hair out trying to deal with
the weird variable names, one of the most annoying pieces of code (that, of
course, caused the most problems) was a structure of code that was just
labeled "spooty". Thus the birth of the "spooty struct". We've immortalized
it in the credits for almost every game since.
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